Author: Andrea Mercuri
The fundamental type of PyTorch is the Tensor just as in the other deep learning frameworks. By adopting tensors to express the operations of a neural network is useful for two a two-pronged purpose: both tensor calculus provides a very compact formalism and parallezing the GPU computation very easily.
Tensors are generally allocated into the Computer’s RAM and processed by the CPU or into the Graphic Card’s RAM processed by the GPU, this second format is called CUDA format. Below there is a list of all the tensor types supported by PyTorch.
|Type||CPU tensor||GPU tensor|
|32-bit floating point||torch.FloatTensor||torch.cuda.FloatTensor|
|64-bit floating point||torch.DoubleTensor||torch.cuda.DoubleTensor|
|16-bit floating point||torch.HalfTensor||torch.cuda.HalfTensor|
|32-bit intero (signed)||torch.IntTensor||torch.cuda.IntTensor|
|64-bit intero (signed)||torch.LongTensor||torch.cuda.LongTensor|
In order to use them, firstly we import PyTorch:
We can create an empty tensor by means of the constructor provided for each of the types listed above:
x = torch.FloatTensor(3, 2) print(x)
1.00000e-25 * &amp;amp;nbsp&amp;amp;nbsp9.9872 0.0000 &amp;amp;nbsp&amp;amp;nbsp9.9872 0.0000 &amp;amp;nbsp&amp;amp;nbsp0.0000 0.0000 &amp;amp;nbsp&amp;amp;nbsp[torch.FloatTensor of size 3x2]
This tensor is created in the main RAM. If we wish to create a tensor within the GPU, we need to use a CUDA type:
x = torch.cuda.FloatTensor(3, 2) print(x)
nan nan nan nan nan nan [torch.cuda.FloatTensor of size 3x2 (GPU 0)]
In this case, the tensor is created in the first GPU available. The GPUs on the computer are numbered by an an integer number starting from 0.
We can generate tensors from Python lists:
1 2 3 4 5 6 [torch.FloatTensor of size 2x3]
or from numpy arrays:
x_np = np.array([1,2,3,4], dtype=np.float32) x = torch.FloatTensor(x_np)
We get the same result using from_numpy method:
x = torch.from_numpy(x_np)
It’s important to realize that the numpy array and the PyTorch tensor share the same content data. So If we modify one of them, the other will change as well:
x = 0 print(x_np)
[ 0., 2., 3., 4.] print(x)
[torch.FloatTensor of size 4]
We can create tensors from other tensors:
y = torch.FloatTensor(x) print(y)
0 2 3 4 [torch.FloatTensor of size 4]
Again, the new tensor shares the data with the original tensor.
We are able to create tensors of zeros:
0 0 0 0 0 0 [torch.FloatTensor of size 3x2]
Furthermore, we can build tensors made of pseudo-random numbers from a certain statistical distribution, for example, a uniform distribution on the [0,1] interval:
torch.rand(2, 3) 0.1256 0.0406 0.2072 0.2479 0.0515 0.093 [torch.FloatTensor of size 2x3]
Every tensor survives within the allocation space of the central memory or the video card the memory according to our willingness. Two tensors might be the operands of the same operation only under the constraint that they lay in the same memory. In this case the outcoming tensor also lives in the same memory space. Conversely, if we try to combine (for example by summing them) a tensor in the main RAM with a tensor in a video card (or two tensors in two different video-card) we fall into an exception:
xcpu = torch.FloatTensor(3,2) xgpu = torch.cuda.FloatTensor(3,2) xcpu + xgpu
TypeError Traceback (most recent call last) in () ----&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt; 1 xcpu + xgpu …
In the case we intend to copy a tensor X onto the first GPU, we make use of the cuda method:
y = x.cuda(device=0)
If the tensor is already located in the first GPU, we get the original tensor back.
Instead, we can use the CPU method to get a copy of tensor X on the main RAM:
y = x.cpu()
We can convert a tensor to another type by passing that type as a parameter to the type method:
y = x.type(torch.ByteTensor)
We get the same result by calling a conversion method.
y = x.byte()
If we want to change the type and copy the tensor onto the GPU simultaneously, we have to pass a CUDA type to the type method:
y = x.type(torch.cuda.ByteTensor)
or we can write:
y = x.byte().cuda()
To change the status of the second GPU to “current” we need set_device:
Hence, if we write:
we have been returned 1, which means the second GPU is the current one (no longer the first one) by now. If we are going to call this CUDA method on a tensor, the system will return a copy of this tensor laying on the second GPU rather than the first one. By exploiting a context manager we are enabled to temporarily change the status of current GPU, as well.
For instance, if we write:
with torch.cuda.device(1): &amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;nbsp&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;nbspx1 = torch.cuda.FloatTensor(2,3) x2 = torch.cuda.FloatTensor(2,3)
Where the initial current GPU is the one with 0 index, so X1 has been created on the second GPU (index 1), X2 on the first one (index 0).
All the mentioned functionalities related to the tensor creation come from the packages torch, torch.cuda and in the class torch.Tensor.
In the next tutorials, we will continue with the tensor exploration.